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85
Unity/Scripts/Player/DataRecorder.cs
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85
Unity/Scripts/Player/DataRecorder.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using BITKit.IData;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using Sirenix.OdinInspector;
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using Cysharp.Threading.Tasks;
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using UnityEngine.Events;
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using BITKit.IO;
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namespace BITKit
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{
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public class DataRecorder : Provider<string>, IProvider<bool>
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{
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[SerializeReference, SubclassSelector] public NameProvider nameProvider;
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public DataRecorder<string> recorder = new();
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public Provider output;
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public UnityEvent onStart = new();
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public UnityEvent onStop = new();
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DateTime createTime;
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void Awake()
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{
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recorder.output += Output;
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recorder.onStart += onStart.Invoke;
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recorder.onStop += onStop.Invoke;
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onStop.Invoke();
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}
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void OnDestroy()
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{
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Cancel();
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}
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public override string Get()
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{
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throw new System.NotImplementedException();
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}
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public override void Set(string t)
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{
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recorder.Set(t);
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}
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public void Record()
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{
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createTime = DateTime.Now;
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recorder.Start();
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}
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public void Stop()
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{
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recorder.Stop();
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}
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public void Cancel() => recorder.Cancel();
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void Output(List<string> jObject)
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{
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BITAssets assets = new();
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PlayableInfo playableInfo = new()
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{
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Name = nameProvider.GetName(jObject),
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CreateTime = createTime,
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CompleteTime = DateTime.Now,
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FileName = "base64",
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};
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var json = JsonConvert.SerializeObject(playableInfo, Formatting.Indented);
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var base64Data = JsonConvert.SerializeObject(jObject, Formatting.Indented);
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//base64Data = GZipHelper.GZipCompressString(base64Data);
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assets.Add(new BITAsset(nameof(PlayableInfo), json));
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assets.Add(new BITAsset(playableInfo.FileName, base64Data));
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output?.Set(assets);
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}
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bool IProvider<bool>.Get()
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{
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return recorder.isPlaying;
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}
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public void Set(bool t)
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{
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if (t)
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{
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Record();
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}
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else
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{
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Stop();
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}
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}
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}
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}
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