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Unity/Scripts/Materials/RenderTextureCopy.cs
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Unity/Scripts/Materials/RenderTextureCopy.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace BITKit
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{
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public class RenderTextureCopy : MonoBehaviour
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{
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public RawImage rawImageInput;
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public RenderTexture renderTextureOutput;
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// Update is called once per frame
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void Start()
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{
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}
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void Update()
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{
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Graphics.Blit(rawImageInput.texture, renderTextureOutput);
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}
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}
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}
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