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Unity/Scripts/Editor/OpenPath.cs
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15
Unity/Scripts/Editor/OpenPath.cs
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using UnityEngine;
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using UnityEditor;
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public partial class BITMonkeyCommand
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{
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[MenuItem("Tools/Open Persistent Folder")]
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static void OpenPersistentDataPath()
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{
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System.Diagnostics.Process.Start(Application.persistentDataPath);
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}
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[MenuItem("Tools/Open Root Folder")]
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static void OpenRoot()
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{
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System.Diagnostics.Process.Start(System.Environment.CurrentDirectory);
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}
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}
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