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Unity/Extensions/UnitySpline/UnitySplineRebuilder.cs
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31
Unity/Extensions/UnitySpline/UnitySplineRebuilder.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Splines;
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namespace BITKit
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{
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[ExecuteAlways]
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public class UnitySplineRebuilder : MonoBehaviour
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{
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[Header(Constant.Header.Settings)]
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[Range(0, 1)]
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public float elapsedTime;
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public bool allowAnimate;
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[Header(Constant.Header.Debug)]
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public float m_elapsedTime;
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[Header(Constant.Header.Components)]
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public SplineContainer container;
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public SplineExtrude extrude;
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public SplineAnimate animate;
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void Update()
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{
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extrude?.Rebuild();
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if (allowAnimate && animate)
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{
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animate.ElapsedTime = elapsedTime;
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}
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m_elapsedTime = elapsedTime;
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}
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}
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}
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