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27
Unity/Extensions/NodeCanvas/SetEnabled.cs
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27
Unity/Extensions/NodeCanvas/SetEnabled.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NodeCanvas.Tasks;
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using NodeCanvas.Framework;
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using BITKit.SubSystems;
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using BITKit.SubSystems.Quest;
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namespace BITKit
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{
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public class SetEnabled : ActionTask
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{
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public BBParameter<MonoBehaviour> component;
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public BBParameter<bool> enabled;
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protected override void OnExecute()
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{
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if (component.value is IEnabled x)
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{
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x.SetEnabled(enabled.value);
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}
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else
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{
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component.value.enabled = enabled.value;
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}
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EndAction();
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}
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}
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}
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