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Unity/Extensions/NodeCanvas/CheckQuest.cs
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30
Unity/Extensions/NodeCanvas/CheckQuest.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NodeCanvas.Tasks;
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using NodeCanvas.Framework;
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using BITKit.SubSystems;
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using BITKit.SubSystems.Quest;
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namespace BITKit
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{
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public class CheckQuest : ConditionTask
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{
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public BBParameter<List<MonoBehaviour>> providers;
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protected override bool OnCheck()
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{
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if (providers.value.Count is 0)
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{
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return false;
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}
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foreach (var x in providers.value)
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{
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var condition = x as ICondition;
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if (condition.OnCheck() is false)
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{
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return false;
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}
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}
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return true;
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}
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}
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}
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