This commit is contained in:
CortexCore
2024-05-31 01:23:15 +08:00
parent c798b224be
commit 299082fe27
164 changed files with 3604 additions and 2018 deletions

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@@ -3,7 +3,6 @@ using System.Collections;
using System.Collections.Generic;
using MeshCombineStudio;
using NGS.AdvancedCullingSystem.Dynamic;
using UnityEditor.Build;
using UnityEngine;
using UnityEngine.Events;
#if UNITY_EDITOR

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ed9859b679a5a034dac17a0e578a7606
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,24 @@
{
"name": "BITKit.Extensions.SkiaSharp",
"rootNamespace": "",
"references": [
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:6ef4ed8ff60a7aa4bb60a8030e6f4008",
"GUID:d525ad6bd40672747bde77962f1c401e",
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
"GUID:d8b63aba1907145bea998dd612889d6b",
"GUID:6de01b04fa4e14662b03fa46366da151",
"GUID:f19bbd83e3c264a5680926bf75d7e494"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [
"_SkiaSharp"
],
"versionDefines": [],
"noEngineReferences": false
}

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@@ -0,0 +1,7 @@
fileFormatVersion: 2
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@@ -0,0 +1,121 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using SkiaSharp;
using UnityEngine;
namespace BITKit.UX
{
public static class SkiaExtensions
{
public static Texture2D ToTexture2D(this SKImageInfo info,SKSurface surface)
{
// Okay, we're finished drawing. Now we create a Unity texture.
TextureFormat format = (info.ColorType == SKColorType.Rgba8888) ? TextureFormat.RGBA32 : TextureFormat.BGRA32;
var texture = new Texture2D(info.Width, info.Height, format, false, true);
texture.wrapMode = TextureWrapMode.Clamp;
// Pull a Skia image object out of the canvas...
var pixmap = surface.PeekPixels();
// Copy it to the Unity texture...
texture.LoadRawTextureData(pixmap.GetPixels(), pixmap.RowBytes * pixmap.Height);
texture.Apply(false, true);
// And drop it into the RawImage object.
return texture;
}
public static SKColor ToSKColor(this Color color,byte? alpha=null)
{
return new SKColor((byte)(color.r * 255), (byte)(color.g * 255), (byte)(color.b * 255), alpha??(byte)(color.a * 255));
}
public static SKColor ToSKColor(this Color32 color)
{
return new SKColor(color.r, color.g, color.b, color.a);
}
public static byte[] GetBytes(this SKSurface self)
{
try
{
using var image = self.Snapshot();
using var data = image.Encode(SKEncodedImageFormat.Png, 40);
//using var stream = File.OpenWrite(exportPath.Value);
var ms = new MemoryStream();
// save the data to a stream
data.SaveTo(ms);
var bytes = ms.ToArray();
var bitmap = OnFlipHorizontalClicked(bytes);
using var rotatedData = bitmap.Encode(SKEncodedImageFormat.Png, 40);
using var newMs = new MemoryStream();
rotatedData.SaveTo(newMs);
return newMs.ToArray();
}
catch (Exception e)
{
StringBuilder exceptionBuilder = new();
exceptionBuilder.AppendLine($"Surface:{self is not null}");
BIT4Log.LogException( new InGameException(exceptionBuilder.ToString(),e));
throw;
}
}
public static string GetBase64(this SKSurface self)
{
try
{
var base64 = Convert.ToBase64String(self.GetBytes());
return "data:image/png;base64," + base64;
}
catch (Exception e)
{
StringBuilder exceptionBuilder = new();
exceptionBuilder.AppendLine($"Surface:{self is not null}");
BIT4Log.LogException( new InGameException(exceptionBuilder.ToString(),e));
throw;
}
}
public static SKBitmap OnFlipHorizontalClicked(byte[] bytes)
{
var bitmap = SKBitmap.Decode(bytes);
var flippedBitmap = SKBitmap.Decode(bytes);
using var canvas = new SKCanvas(flippedBitmap);
canvas.Clear();
canvas.Scale(1, -1, 0, bitmap.Height / 2);
canvas.DrawBitmap(bitmap, new SKPoint());
return flippedBitmap;
}
public static SKBitmap Rotate(SKBitmap bitmap, double angle)
{
double radians = Math.PI * angle / 180;
float sine = (float)Math.Abs(Math.Sin(radians));
float cosine = (float)Math.Abs(Math.Cos(radians));
int originalWidth = bitmap.Width;
int originalHeight = bitmap.Height;
int rotatedWidth = (int)(cosine * originalWidth + sine * originalHeight);
int rotatedHeight = (int)(cosine * originalHeight + sine * originalWidth);
var rotatedBitmap = new SKBitmap(rotatedWidth, rotatedHeight);
using (var surface = new SKCanvas(rotatedBitmap))
{
surface.Translate(rotatedWidth / 2, rotatedHeight / 2);
surface.RotateDegrees((float)angle);
surface.Translate(-originalWidth / 2, -originalHeight / 2);
surface.DrawBitmap(bitmap, new SKPoint());
}
return rotatedBitmap;
}
}
}

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@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: d7e8feb080df7bc41ad23eb3faa350df
guid: c23b988a0ca3904468edef1bd026f977
MonoImporter:
externalObjects: {}
serializedVersion: 2

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@@ -11,6 +11,11 @@ namespace BITKit.UX
public static RenderTexture BlurredScreen;
[SerializeField] private TranslucentImageSource source;
[SerializeField] private RenderTexture blurredScreen;
private void LateUpdate()
{
source.Request();
BlurredScreen = blurredScreen = source.BlurredScreen;
}
}
}

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@@ -12,12 +12,23 @@ namespace BITKit.UX
public TranslucentVisualElement()
{
RegisterCallback<GeometryChangedEvent>(OnGeometryChanged);
generateVisualContent += DrawCanvas;
}
private void DrawCanvas(MeshGenerationContext obj)
{
}
private void OnGeometryChanged(GeometryChangedEvent evt)
{
#if UNITY_EDITOR
if (BITAppForUnity.IsPlaying is false) return;
#endif
if (style.display.value is not DisplayStyle.Flex) return;
style.backgroundImage = new StyleBackground(Background.FromRenderTexture(TranslucentService.BlurredScreen));
}
}
}

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@@ -2,7 +2,6 @@ using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.iOS;
using UnityEngine.UI;
namespace BITKit.UX
@@ -25,12 +24,13 @@ namespace BITKit.UX
image.enabled = obj;
if (obj) alpha = 0;
}
private void Update()
private void LateUpdate()
{
if (BITAppForUnity.AllowCursor.Allow && alpha is not 1)
{
alpha = Mathf.Clamp01(alpha + Time.deltaTime*5);
image.color = new Color(0, 0, 0, alpha);
}
}
}

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@@ -1,12 +1,7 @@
{
"name": "BITKit.Extension.ZXing",
"rootNamespace": "",
"references": [
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
"GUID:6ef4ed8ff60a7aa4bb60a8030e6f4008",
"GUID:4d2db42e8a830b54fa78ebb94e912288",
"GUID:f51ebe6a0ceec4240a699833d6309b23"
],
"references": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,

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@@ -1,63 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ZXing;
using ZXing.QrCode;
using Cysharp.Threading.Tasks;
using ZXing.Common;
namespace BITKit.UX.Components
{
[System.Serializable]
public class ZXingQRBuilder : StringComponent
{
public TranslateSO so;
public UXImage image;
protected override async void OnSet(string value)
{
var url = so.Get(value, false);
await UniTask.SwitchToMainThread();
var tex = GenerateQRImageWithColor(url, 256, 256, Color.black, out var bitMatrix);
image.Set(tex);
}
/// <param name="height"></param>
Texture2D GenerateQRImageWithColor(string content, int width, int height, Color color, out BitMatrix bitMatrix)
{
// 编码成color32
MultiFormatWriter writer = new MultiFormatWriter();
Dictionary<EncodeHintType, object> hints = new Dictionary<EncodeHintType, object>();
//设置字符串转换格式,确保字符串信息保持正确
hints.Add(EncodeHintType.CHARACTER_SET, "UTF-8");
// 设置二维码边缘留白宽度(值越大留白宽度大,二维码就减小)
hints.Add(EncodeHintType.MARGIN, 1);
hints.Add(EncodeHintType.ERROR_CORRECTION, ZXing.QrCode.Internal.ErrorCorrectionLevel.M);
//实例化字符串绘制二维码工具
bitMatrix = writer.encode(content, BarcodeFormat.QR_CODE, width, height, hints);
// 转成texture2d
int w = bitMatrix.Width;
int h = bitMatrix.Height;
Texture2D texture = new Texture2D(w, h);
for (int x = 0; x < h; x++)
{
for (int y = 0; y < w; y++)
{
if (bitMatrix[x, y])
{
texture.SetPixel(y, x, color);
}
else
{
texture.SetPixel(y, x, Color.white);
}
}
}
texture.Apply();
//byte[] bytes = texture.EncodeToPNG();
//string path = System.IO.Path.Combine(Application.dataPath, "qr.png");
//System.IO.File.WriteAllBytes(path, bytes);
return texture;
}
}
}