This commit is contained in:
CortexCore
2024-05-31 01:23:15 +08:00
parent c798b224be
commit 299082fe27
164 changed files with 3604 additions and 2018 deletions

View File

@@ -16,31 +16,6 @@ namespace BITKit.OpenWorld
base.OnLodChanged(oldLod, newLod);
OnLodChangedEvent?.Invoke(oldLod,newLod);
}
[BIT]
private void CalculateBounds()
{
if(TryGetComponent<Collider>(out var _collider))
{
var bounds1 = _collider.bounds;
size = bounds1.size;
offset = bounds1.center - transform.position;
return;
}
Bounds bounds = new();
foreach (var x in GetComponentsInChildren<Collider>())
{
bounds.Encapsulate(x.bounds);
if (x.bounds.size.sqrMagnitude > 64)
{
Debug.LogWarning($"{x.gameObject.name}:Size is too large, please check the size of the collider");
}
}
size = bounds.size;
offset = bounds.center - transform.position;
EditorUtility.SetDirty(this);
}
}
}

View File

@@ -1,55 +1,97 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation;
using Quadtree;
using UnityEngine;
namespace BITKit.OpenWorld
{
public class ChunkObject : MonoBehaviour,IWorldChunkObject
public class ChunkObject : MonoBehaviour, IWorldChunkObject
{
[SerializeField,ReadOnly] private int _lod = -1;
[SerializeField,ReadOnly] private int id;
[SerializeField] protected Vector3 size = Vector3.one;
[SerializeField] protected Vector3 offset = Vector3.one * 0.5f;
[SerializeField, ReadOnly] private int _lod = -1;
[SerializeField, ReadOnly] private int id;
public Bounds GetBounds() => _bounds;
private Bounds _bounds;
public Node<IWorldChunkObject> ParentNode { get; set; }
public void QuadTree_Root_Initialized(IQuadtreeRoot<IWorldChunkObject, Node<IWorldChunkObject>> root)
{
}
public int Id
{
get=>id;
set=>id = value;
get => id;
set => id = value;
}
public int Lod
{
get=>_lod;
set => OnLodChanged(_lod,_lod=value);
get => _lod;
set => OnLodChanged(_lod, _lod = value);
}
protected virtual void Start()
{
_bounds= new Bounds(transform.position+transform.rotation * offset,transform.rotation * size);
CalculateBounds();
UnityWorldChunkService.Singleton.Register(this);
destroyCancellationToken.Register(Dispose);
}
private void Dispose()
{
UnityWorldChunkService.Singleton.Unregister(this);
}
protected virtual void OnLodChanged(int oldLod, int newLod)
{
}
private void OnDrawGizmosSelected()
{
var bounds = GetBounds();
if (_bounds.size.magnitude is 0)
CalculateBounds();
Gizmos.color = Color.red;
Gizmos.DrawWireCube(bounds.center, bounds.size);
Gizmos.DrawWireCube(_bounds.center, _bounds.size);
}
#if UNITY_EDITOR
[BIT]
#endif
private void CalculateBounds()
{
if (TryGetComponent<Collider>(out var _collider))
{
_bounds = _collider.bounds;
return;
}
_bounds = new Bounds();
var colliders = GetComponentsInChildren<Collider>();
if (colliders.Length is 0)
{
Debug.LogWarning($"{gameObject.name}:No collider found");
return;
}
var reference = colliders.First();
_bounds = reference.bounds;
foreach (var x in colliders)
{
_bounds.Encapsulate(x.bounds);
if (x.bounds.size.sqrMagnitude > 64)
{
Debug.LogWarning(
$"{x.gameObject.name}:Size is too large, please check the size of the collider");
}
}
#if UNITY_EDITOR
UnityEditor.EditorUtility.SetDirty(this);
#endif
}
}
}

View File

@@ -16,10 +16,15 @@ namespace BITKit.OpenWorld
{
[SerializeField] private Collider[] colliders;
[SerializeField] private ChunkBehaviour chunkBehaviour;
[SerializeField] private bool getCollidersOnStart;
private void Start()
{
try
{
if (getCollidersOnStart)
{
GetCollidersInChildren();
}
chunkBehaviour.OnLodChangedEvent += OnLodChanged;
if(colliders is {Length:0})colliders = GetComponentsInChildren<Collider>();
}

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using BITKit.SceneManagement;
using Cysharp.Threading.Tasks;
using Quadtree;
@@ -56,7 +57,6 @@ namespace BITKit.OpenWorld
await UniTask.NextFrame();
}
}
protected virtual void Dispose()
{
sceneService?.UnRegisterLoadTaskAsync(LoadTask);
@@ -64,6 +64,7 @@ namespace BITKit.OpenWorld
_registerQueue.Clear();
_unregisterQueue.Clear();
}
protected virtual int CalculateLod(IWorldChunkObject value,Vector3 cameraPosition,int lod)=>lod;
protected virtual async void OnTick(float deltaTime)
{
if (!enabled) return;
@@ -88,7 +89,8 @@ namespace BITKit.OpenWorld
var cycle = 0;
await UniTask.SwitchToThreadPool();
var items = _quadtree.Find(new Bounds(cameraPosition, Vector3.one * (lodDistances[^1] + lodDistances[0])));
foreach (var chunkObject in _quadtree.Find(new Bounds(cameraPosition, Vector3.one * (lodDistances[^1]+lodDistances[0]))))
{
if (cycle++ > 64)
@@ -100,17 +102,25 @@ namespace BITKit.OpenWorld
var distance = Vector3.Distance(cameraPosition, chunkObject.GetBounds().center);
//var distance = Vector3.Distance(cameraPosition, chunkObject.GetBounds().ClosestPoint(cameraPosition));
if (cacheList.Contains(chunkObject.Id)) continue;
cacheList.Add(chunkObject.Id);
if (!cacheList.Add(chunkObject.Id)) continue;
var lod = -1;
for (var i = 0; i < lodDistances.Length; i++)
if (chunkObject.GetBounds().Contains(cameraPosition))
{
if (!(distance < lodDistances[i])) continue;
lod = i;
break;
lod = 0;
}
else
{
for (var i = 0; i < lodDistances.Length; i++)
{
if (!(distance < lodDistances[i])) continue;
lod = i;
break;
}
}
lod = CalculateLod(chunkObject,cameraPosition,lod);
if(chunkObject.Lod==lod)continue;
//chunkObject.Lod = lod;

View File

@@ -3,7 +3,9 @@ using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using Quadtree;
#if UNITY_EDITOR
using UnityEditor.SceneManagement;
#endif
using UnityEngine;
using UnityEngine.SceneManagement;
using YooAsset;
@@ -16,9 +18,7 @@ namespace BITKit.OpenWorld
[SerializeField] private Vector3 size;
[SerializeField] private Vector3 position;
[SerializeField, ReadOnly] private int lod = -1;
private SceneHandle _sceneHandle;
[BIT]
public async void Load()
{

View File

@@ -6,5 +6,11 @@ namespace BITKit.OpenWorld
{
public class WorldTerrainService : WorldChunkService<WorldTerrainService>
{
protected override int CalculateLod(IWorldChunkObject value, Vector3 cameraPosition, int lod)
{
if (lod is not 0) return lod;
return value.GetBounds().Contains(cameraPosition) ? 0 : 1;
}
}
}