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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Net.Http;
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using BITKit;
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using BITKit.UX;
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using Cysharp.Threading.Tasks;
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using Newtonsoft.Json.Linq;
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using UnityEngine;
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using UnityEngine.UIElements;
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public class UXWeather : MonoBehaviour
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{
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[SerializeReference,SubclassSelector] private ITicker ticker;
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[SerializeReference,SubclassSelector] private IReference api;
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private readonly HttpClient _httpClient=new();
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[UXBindPath("temperature-label")] private Label _temperatureLabel;
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private void OnEnable()
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{
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ticker.Add(OnTick);
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}
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private void OnDisable()
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{
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ticker.Remove(OnTick);
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}
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private void Start()
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{
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UXUtils.Inject(this);
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OnTick(Time.deltaTime);
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}
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private async void OnTick(float obj)
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{
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var json =await _httpClient.GetStringAsync(api.Value);
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if(destroyCancellationToken.IsCancellationRequested)return;
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var jObject = JObject.Parse(json);
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var temperature = jObject["lives"]![0]!["temperature"]!.ToObject<string>();
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await UniTask.SwitchToMainThread();
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if (destroyCancellationToken.IsCancellationRequested) return;
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_temperatureLabel.text = $"{temperature}℃";
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}
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}
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