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@@ -26,13 +26,11 @@ namespace BITKit.Pool
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public void Dispose()
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{
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var hashset = new HashSet<GameObject>();
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foreach (var (_,list) in Pool)
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{
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foreach (var obj in list)
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{
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if (obj is not Component component) continue;
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if (!hashset.Add(component.gameObject)) continue;
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if (component)
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Object.Destroy(component.gameObject);
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}
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