1
This commit is contained in:
@@ -34,21 +34,47 @@ namespace BITKit.IO
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var scriptableObject = objs[index];
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var entity = new Entity();
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var idComponent = new IdComponent();
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var idComponent = new IdComponent()
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{
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Name = scriptableObject.name
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};
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entity.ServiceCollection.AddSingleton(idComponent);
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var type = scriptableObject.GetType();
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var typeName = type.Name;
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entity.ServiceCollection.AddSingleton(type, scriptableObject);
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foreach (var x in type.GetInterfaces())
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{
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entity.ServiceCollection.AddSingleton(x, scriptableObject);
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}
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while (type is not null)
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{
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if (type.BaseType is null) break;
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entity.ServiceCollection.AddSingleton(type.BaseType, scriptableObject);
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type = type.BaseType;
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typeName += $":{type.Name}";
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}
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_entitiesService.Register(entity);
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logger?.LogInformation($"已加载:{scriptableObject.name}:{type.Name},剩余:{index + 1}/{objs.Count}");
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logger?.LogInformation($"已加载:{scriptableObject.name}:{typeName},剩余:{index + 1}/{objs.Count}");
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_registeredEntities.Add(entity);
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continue;
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}
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logger?.LogInformation("加载完成");
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return;
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}
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public void Dispose()
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|
@@ -135,7 +135,9 @@ namespace BITKit
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[RuntimeInitializeOnLoadMethod]
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private static void Reload()
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{
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BITApp.WalkUntilInitialize = new();
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IsPlaying = true;
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//启动BITApp
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BITApp.SynchronizationContext = SynchronizationContext.Current;
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8
Src/Unity/Scripts/Impact.meta
Normal file
8
Src/Unity/Scripts/Impact.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: ee77d81b8f27d6a44923a2a6901a66e0
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
19
Src/Unity/Scripts/Impact/Net.BITKit.Impact.Unity.asmdef
Normal file
19
Src/Unity/Scripts/Impact/Net.BITKit.Impact.Unity.asmdef
Normal file
@@ -0,0 +1,19 @@
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{
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"name": "Net.BITKit.Impact.Unity",
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"rootNamespace": "",
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"references": [
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"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
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"GUID:89bd0da52dc3cc94daadea6252c6ad1b",
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"GUID:d525ad6bd40672747bde77962f1c401e",
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"GUID:49b49c76ee64f6b41bf28ef951cb0e50"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
|
@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 24866f14213d2124aa20be037476b521
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
28
Src/Unity/Scripts/Impact/ScriptableImpact.cs
Normal file
28
Src/Unity/Scripts/Impact/ScriptableImpact.cs
Normal file
@@ -0,0 +1,28 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security.Policy;
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using AYellowpaper.SerializedCollections;
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using BITKit;
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using UnityEngine;
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namespace Net.BITKit.Impact
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{
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public class ScriptableImpact : ScriptableObject,ITag
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{
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[SerializeReference, SubclassSelector] private IReference[] tags;
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[SerializeField] private int priority;
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[SerializeField] private Transform[] prefabs;
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[SerializeField] private AudioClip[] audioClips;
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public int Hash { get; set; }
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public IReadOnlyCollection<string> Tags => tags.Select(x=>x.Get()).ToArray();
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public Transform Prefab => prefabs.Random();
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public AudioClip AudioClip => audioClips.Random();
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public int Priority => priority;
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}
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}
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11
Src/Unity/Scripts/Impact/ScriptableImpact.cs.meta
Normal file
11
Src/Unity/Scripts/Impact/ScriptableImpact.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ac8fd6229773587428b5dca77471e986
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@@ -4,6 +4,7 @@ using UnityEngine;
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using UnityEngine.InputSystem;
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using System;
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using System.Linq;
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using UnityEngine.InputSystem.Controls;
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namespace BITKit
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{
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@@ -11,7 +12,7 @@ namespace BITKit
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{
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public static bool JustPressed(this InputAction.CallbackContext self)
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{
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return self.interaction is null && self.started;
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return self is { started:true, control: ButtonControl { wasPressedThisFrame: true , isPressed:true} };
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}
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public static InputAction RegisterCallback(this InputAction self, Action<InputAction.CallbackContext> action)
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{
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|
@@ -7,37 +7,6 @@ using ILogger = Microsoft.Extensions.Logging.ILogger;
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namespace BITKit
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{
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public abstract class UnityLogger:ILogger
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{
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[HideInCallstack]
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public void Log<TState>(LogLevel logLevel, EventId eventId, TState state, Exception exception, Func<TState, Exception, string> formatter)
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{
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switch (logLevel)
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{
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case LogLevel.Critical:
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case LogLevel.Error:
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if (exception is not null)
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{
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Debug.LogException(exception);
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}
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else
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{
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Debug.LogError($"{CurrentScope}:{state.ToString()}");
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}
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break;
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default:
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Debug.Log($"{CurrentScope}:{state.ToString()}");
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break;
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}
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}
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public bool IsEnabled(LogLevel logLevel) => true;
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private string CurrentScope { get; set; }
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public IDisposable BeginScope<TState>(TState state) where TState : notnull
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{
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CurrentScope = typeof(TState).Name;
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return null;
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}
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}
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public sealed class UnityLogger<T>:ILogger<T>
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{
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[HideInCallstack]
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@@ -53,11 +22,11 @@ namespace BITKit
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}
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else
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{
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Debug.LogError($"{typeof(T).Name}:{state.ToString()}");
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Debug.LogError($"{typeof(T).CSharpName()}:{state.ToString()}");
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}
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break;
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default:
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Debug.Log($"<b>{typeof(T).Name}</b>:{state.ToString()}");
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Debug.Log($"<b>{typeof(T).CSharpName()}</b>:{state.ToString()}");
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break;
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}
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}
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|
@@ -27,22 +27,31 @@ namespace BITKit.Physics
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var vertices = _mesh.vertices;
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if (vertices.Length > 2048) return false;
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if (vertices.Length > 256) return false;
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var minPos = new Vector3(64, 64, 64);
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var minDistance = 64f;
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for (var index = 0; index < _mesh.triangles.Length; index+=3)
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{
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var x = vertices[_mesh.triangles[index]];
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if (Vector3.Distance(x, _position) > minDistance)
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{
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continue;
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}
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var y = vertices[_mesh.triangles[index + 1]];
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var z = vertices[_mesh.triangles[index + 2]];
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var pos = GeometryUtils.GetPosInTriangle(x, y, z, _position);
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if (Vector3.Distance(pos, _position) < Vector3.Distance(minPos, _position))
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{
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minPos = pos;
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}
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var distance = Vector3.Distance(pos, _position);
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if (!(distance < minDistance)) continue;
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minPos = pos;
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minDistance = distance;
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}
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position = minPos;
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|
@@ -42,7 +42,9 @@ namespace BITKit.Pool
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ReadyPool.Clear();
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}
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public async UniTask<T> Spawn<T>(string path) where T : class
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public int DefaultCapacity { get; set; } = 8;
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public async UniTask<T> Spawn<T>(string path,object prefab) where T : class
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{
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if (Pool.ContainsKey(path))
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{
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@@ -55,7 +57,7 @@ namespace BITKit.Pool
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return obj as T;
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}
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if (usingList.Count>0)
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if (usingList.Count>=DefaultCapacity)
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{
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obj = usingList[0];
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usingList.RemoveAt(0);
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@@ -81,13 +83,33 @@ namespace BITKit.Pool
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#if UNITY_5_3_OR_NEWER
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if (typeof(Object).IsAssignableFrom(typeof(T)))
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{
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var asset =await ModService.LoadAsset<T>(path);
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var asset =prefab as T ?? await ModService.LoadAsset<T>(path);
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if (asset is Object o)
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{
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var instance = Object.Instantiate(o);
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list.Add(instance);
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UsingPool.GetOrCreate(path).Add(instance);
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ReadyPool.GetOrCreate(path);
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if (instance is GameObject gameObject)
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{
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gameObject.GetCancellationTokenOnDestroy().Register(DisposeGo);
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void DisposeGo()
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{
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Pool.GetOrCreate(path).TryRemove(gameObject);
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UsingPool.GetOrCreate(path).TryRemove(gameObject);
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var queue = ReadyPool.GetOrCreate(path);
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var removeObjectList = new List<object>(queue);
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removeObjectList.TryRemove(gameObject);
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queue.Clear();
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foreach (var x in removeObjectList)
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{
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queue.Enqueue(x);
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}
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||||
}
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||||
}
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||||
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return instance as T;
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||||
}
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||||
}
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|
18
Src/Unity/Scripts/Scenes/UnityAutoDestroyOnStart.cs
Normal file
18
Src/Unity/Scripts/Scenes/UnityAutoDestroyOnStart.cs
Normal file
@@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UnityAutoDestroyOnStart : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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||||
{
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||||
Destroy(gameObject);
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||||
}
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||||
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||||
// Update is called once per frame
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||||
void Update()
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||||
{
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||||
|
||||
}
|
||||
}
|
11
Src/Unity/Scripts/Scenes/UnityAutoDestroyOnStart.cs.meta
Normal file
11
Src/Unity/Scripts/Scenes/UnityAutoDestroyOnStart.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 802bbaa627560f547ba5c71f6f7b4a0c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -8,19 +8,10 @@ namespace BITKit
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||||
{
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||||
public class Tag : MonoBehaviour,ITag
|
||||
{
|
||||
[Header(Constant.Header.Settings)]
|
||||
[Tooltip("It's will be deprecated in the future, use reference instead.")]
|
||||
[SerializeField] private string[] tags;
|
||||
[Tooltip("Disable when tags is not empty")]
|
||||
[SerializeReference,SubclassSelector] private IReference[] reference;
|
||||
public int Hash => _id is 0 ? _id = MathE.GetHash(GetTags()) : _id;
|
||||
public int Hash => _id is 0 ? _id = MathE.GetHash(Tags) : _id;
|
||||
private int _id;
|
||||
public string[] GetTags() => CacheTags ??= reference?.Length > 0 ? reference.Select(x => x.Value).ToArray() : tags;
|
||||
private string[] CacheTags;
|
||||
public void SetTags(IReference[] newReference)
|
||||
{
|
||||
reference = newReference;
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||||
CacheTags = null;
|
||||
}
|
||||
public IReadOnlyCollection<string> Tags=> _cacheTags ??= reference.Select(x => x.Value).ToArray();
|
||||
private string[] _cacheTags;
|
||||
}
|
||||
}
|
@@ -14,6 +14,7 @@ namespace BITKit
|
||||
[Serializable]
|
||||
public class IntervalTick:ITicker
|
||||
{
|
||||
[SerializeField]
|
||||
private float interval;
|
||||
public ulong TickCount=>IntervalTickService.GetTickCount(interval);
|
||||
|
||||
|
@@ -32,11 +32,6 @@ namespace BITKit.UX
|
||||
_container.Clear();
|
||||
|
||||
_template =await ModService.LoadAsset<VisualTreeAsset>("ui_radial_menu-template");
|
||||
|
||||
RootVisualElement.RegisterCallback<PointerDownEvent>(x =>
|
||||
{
|
||||
UXService.Return();
|
||||
});
|
||||
}
|
||||
protected override void OnPanelEntry()
|
||||
{
|
||||
|
@@ -74,7 +74,7 @@ namespace BITKit.UX
|
||||
|
||||
|
||||
foreach (var fieldInfo in self.GetType()
|
||||
.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)
|
||||
.GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.DeclaredOnly)
|
||||
.Where(x => x.GetCustomAttribute<UXBindPathAttribute>() is not null)
|
||||
)
|
||||
{
|
||||
|
@@ -461,6 +461,11 @@ namespace BITKit
|
||||
return true;
|
||||
}
|
||||
component = self.GetComponentInParent<T>(true);
|
||||
if (component is not null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
component = self.GetComponent<T>();
|
||||
return component is not null;
|
||||
}
|
||||
public static bool TryGetFirstOrDefault<T>(this IEnumerable<T> self, out T value)
|
||||
|
8
Src/Unity/Scripts/VFX.meta
Normal file
8
Src/Unity/Scripts/VFX.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fdd91b53bafc0804d8d8382169b67308
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
19
Src/Unity/Scripts/VFX/Net.Project.B.VFX.Unity.asmdef
Normal file
19
Src/Unity/Scripts/VFX/Net.Project.B.VFX.Unity.asmdef
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "Net.Project.B.VFX.Unity",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:d525ad6bd40672747bde77962f1c401e",
|
||||
"GUID:49b49c76ee64f6b41bf28ef951cb0e50",
|
||||
"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
|
||||
"GUID:24866f14213d2124aa20be037476b521"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 21442fa5e0c49e3408652e96f6565891
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
63
Src/Unity/Scripts/VFX/VFXService.cs
Normal file
63
Src/Unity/Scripts/VFX/VFXService.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using BITKit;
|
||||
using BITKit.Entities;
|
||||
using Net.BITKit.Impact;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Net.BITKit.VFX
|
||||
{
|
||||
public class VFXService
|
||||
{
|
||||
private readonly IEntitiesService _entitiesService;
|
||||
private readonly IReadOnlyCollection<ScriptableImpact> _scriptableImpacts;
|
||||
|
||||
public VFXService(IEntitiesService entitiesService)
|
||||
{
|
||||
_entitiesService = entitiesService;
|
||||
_scriptableImpacts = _entitiesService.QueryComponents<ScriptableImpact>();
|
||||
}
|
||||
|
||||
public AudioClip GetAudioClip(IReadOnlyCollection<string> tags)
|
||||
{
|
||||
var bestMatches = Search(tags);
|
||||
|
||||
return bestMatches.AudioClip;
|
||||
}
|
||||
|
||||
public Transform GetPrefab(IReadOnlyCollection<string> tags)
|
||||
{
|
||||
var bestMatches = Search(tags);
|
||||
return bestMatches.Prefab;
|
||||
}
|
||||
|
||||
private ScriptableImpact Search(IReadOnlyCollection<string> tags)
|
||||
{
|
||||
var maxPoint = 0;
|
||||
var max = new HashSet<ScriptableImpact>();
|
||||
foreach (var impact in _scriptableImpacts)
|
||||
{
|
||||
var point = impact.Tags.Intersect(tags).Count();
|
||||
if (point > maxPoint)
|
||||
{
|
||||
maxPoint = point;
|
||||
max.Clear();
|
||||
max.Add(impact);
|
||||
}else if (point == maxPoint)
|
||||
{
|
||||
max.Add(impact);
|
||||
}
|
||||
}
|
||||
|
||||
if (max.Count is 1)
|
||||
{
|
||||
return max.First();
|
||||
}
|
||||
|
||||
return max.OrderByDescending(x => x.Priority).First();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
11
Src/Unity/Scripts/VFX/VFXService.cs.meta
Normal file
11
Src/Unity/Scripts/VFX/VFXService.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0bee817d1b196f842899232c3a28d504
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -60,7 +60,7 @@ namespace BITKit.OpenWorld
|
||||
#if UNITY_EDITOR
|
||||
[BIT]
|
||||
#endif
|
||||
private void CalculateBounds()
|
||||
public void CalculateBounds()
|
||||
{
|
||||
if (TryGetComponent<Collider>(out var _collider))
|
||||
{
|
||||
|
@@ -25,7 +25,6 @@ namespace BITKit.OpenWorld
|
||||
private readonly ConcurrentDictionary<int, IWorldChunkObject> dictionary=new();
|
||||
|
||||
[SerializeReference, SubclassSelector] private ITicker ticker;
|
||||
[SerializeReference, SubclassSelector] private ISceneService sceneService;
|
||||
[SerializeField, ReadOnly] private int count;
|
||||
[SerializeField, ReadOnly] private int tickTaskCount;
|
||||
[SerializeField] private bool drawBounds;
|
||||
@@ -42,24 +41,13 @@ namespace BITKit.OpenWorld
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
sceneService?.RegisterLoadTaskAsync(LoadTask);
|
||||
ticker.Add(OnTick);
|
||||
destroyCancellationToken.Register(Dispose);
|
||||
_quadtree = new QuadtreeRoot<IWorldChunkObject, Node<IWorldChunkObject>>(transform.position, size);
|
||||
_camera = Camera.main;
|
||||
}
|
||||
private async UniTask LoadTask()
|
||||
{
|
||||
var frame=0;
|
||||
while (count is 0 || frame++<32)
|
||||
{
|
||||
if (destroyCancellationToken.IsCancellationRequested) return;
|
||||
await UniTask.NextFrame();
|
||||
}
|
||||
}
|
||||
protected virtual void Dispose()
|
||||
{
|
||||
sceneService?.UnRegisterLoadTaskAsync(LoadTask);
|
||||
ticker.Remove(OnTick);
|
||||
_registerQueue.Clear();
|
||||
_unregisterQueue.Clear();
|
||||
|
@@ -14,6 +14,7 @@ namespace BITKit.OpenWorld
|
||||
{
|
||||
public class WorldTerrainBehaviour : MonoBehaviour,IWorldChunkObject
|
||||
{
|
||||
public static UniTaskCompletionSource WaitUntilInitialized = new();
|
||||
[SerializeReference, SubclassSelector] private IReference sceneName;
|
||||
[SerializeField] private Vector3 size;
|
||||
[SerializeField] private Vector3 position;
|
||||
@@ -26,7 +27,15 @@ namespace BITKit.OpenWorld
|
||||
var stopWatcher = new System.Diagnostics.Stopwatch();
|
||||
stopWatcher.Start();
|
||||
_sceneHandle = YooAssets.LoadSceneAsync(sceneName.Value,LoadSceneMode.Additive,priority:8);
|
||||
await _sceneHandle;
|
||||
try
|
||||
{
|
||||
await _sceneHandle.WithCancellation(destroyCancellationToken);
|
||||
}
|
||||
catch (OperationCanceledException)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
stopWatcher.Stop();
|
||||
Debug.Log($"加载场景 {sceneName.Value} 耗时 {stopWatcher.ElapsedMilliseconds}ms");
|
||||
}
|
||||
|
Reference in New Issue
Block a user