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Src/Core/StateMachine/IStateMachine.cs
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85
Src/Core/StateMachine/IStateMachine.cs
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using System;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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namespace BITKit.StateMachine
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{
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public struct EmptyState:IState
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{
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public bool Enabled { get; set; }
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public void Initialize()
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{
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}
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public void OnStateEntry(IState old)
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{
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}
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public void OnStateUpdate(float deltaTime)
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{
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}
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public void OnStateExit(IState old, IState newState)
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{
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}
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}
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public interface IState
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{
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bool Enabled { get; set; }
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void Initialize();
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void OnStateEntry(IState old);
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void OnStateUpdate(float deltaTime);
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void OnStateExit(IState old, IState newState);
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}
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public interface IStateAsync:IState
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{
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/// <summary>
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/// 识别符,用于识别多个相同状态但不同用途的状态机
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/// </summary>
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int Identifier { get; set; }
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UniTask InitializeAsync();
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UniTask OnStateEntryAsync(IState old);
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UniTask OnStateUpdateAsync(float deltaTime);
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UniTask OnStateExitAsync(IState old, IState newState);
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}
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public interface IStateMachine<T> where T:IState
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{
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bool Enabled { get; set; }
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T CurrentState { get; set; }
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event Action<T,T> OnStateChanged;
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event Action<T> OnStateRegistered;
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event Action<T> OnStateUnRegistered;
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IDictionary<Type, T> StateDictionary { get; }
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void Initialize();
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void UpdateState(float deltaTime);
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void DisposeState();
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void TransitionState<State>() where State : T;
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void TransitionState(T state);
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void Register(T newState) => throw new NotImplementedException("未实现的接口");
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void UnRegister(T newState) => throw new NotImplementedException("未实现的接口");
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void InvokeOnStateRegistered(T state){}
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void InvokeOnStateUnRegistered(T state){}
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}
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public static class StateMachineUtils
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{
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public static void Register<T>(this IStateMachine<T> stateMachine, T newState) where T : IState
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{
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if (stateMachine.StateDictionary.ContainsKey(newState.GetType()))
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{
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throw new ArgumentException($"State {newState.GetType().Name} already registered");
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}
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stateMachine.StateDictionary.Add(newState.GetType(), newState);
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newState.Initialize();
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stateMachine.InvokeOnStateRegistered(newState);
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}
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public static void UnRegister<T>(this IStateMachine<T> stateMachine, T newState) where T : IState
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{
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if (!stateMachine.StateDictionary.ContainsKey(newState.GetType())) return;
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stateMachine.StateDictionary.Remove(newState.GetType());
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stateMachine.InvokeOnStateUnRegistered(newState);
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}
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}
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}
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