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133
Src/Core/StateMachine/AsyncStateMachine.cs
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133
Src/Core/StateMachine/AsyncStateMachine.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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using Microsoft.Extensions.DependencyInjection;
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namespace BITKit.StateMachine
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{
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/// <summary>
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/// 动态异步状态机
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/// </summary>
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/// <typeparam name="T">异步状态</typeparam>
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public class AsyncStateMachine<T>:IStateMachine<T> ,IDisposable where T : IStateAsync
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{
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private enum AsyncState
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{
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None,
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Initializing,
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InEntering,
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InExiting,
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InUpdating,
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}
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private readonly IServiceCollection _serviceCollection;
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public AsyncStateMachine(IServiceCollection serviceCollection)
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{
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_serviceCollection = serviceCollection;
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}
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public bool Enabled { get; set; }
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public T CurrentState { get; set; }
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private T _nextState;
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public event Action<T, T> OnStateChanging;
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public event Action<T, T> OnStateChanged;
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public event Action<T> OnStateRegistered;
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public event Action<T> OnStateUnRegistered;
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public IDictionary<Type, T> StateDictionary { get; } = new Dictionary<Type, T>();
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private AsyncState _currentState;
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private Task _currentTask;
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private readonly CancellationTokenSource _cancellationTokenSource=new();
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public async void Initialize()
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{
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if (_currentState is not AsyncState.None)
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{
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throw new InvalidOperationException("状态机可能已初始化");
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}
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_currentState = AsyncState.Initializing;
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foreach (var (type,value) in StateDictionary)
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{
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await value.InitializeAsync();
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}
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foreach (var (type,value) in StateDictionary)
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{
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value.Initialize();
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}
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_currentState = AsyncState.None;
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}
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public void UpdateState(float deltaTime)
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{
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if(_cancellationTokenSource.IsCancellationRequested)return;
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switch (_currentState)
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{
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case AsyncState.None:
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if (_nextState is not null)
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{
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_currentState = AsyncState.InEntering;
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_currentTask = CurrentState.OnStateEntryAsync(CurrentState).AsTask();
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OnStateChanging?.Invoke(CurrentState,_nextState);
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return;
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}
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_currentState = AsyncState.InUpdating;
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if (CurrentState is not null)
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{
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_currentTask = CurrentState.OnStateUpdateAsync(deltaTime).AsTask();
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}
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break;
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case AsyncState.InExiting:
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if (_currentTask.IsCompleted)
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{
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_currentState =_nextState is not null ? AsyncState.InEntering : AsyncState.None;
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CurrentState.OnStateExit(CurrentState,_nextState);
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if (_nextState is not null)
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{
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_currentTask = _nextState.OnStateEntryAsync(_nextState).AsTask();
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}
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}
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break;
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case AsyncState.InEntering:
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if (_currentTask.IsCompleted)
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{
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_currentState = AsyncState.None;
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_nextState.OnStateEntry(CurrentState);
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OnStateChanged?.Invoke(CurrentState,_nextState);
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CurrentState = _nextState;
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_nextState = default;
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}
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break;
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case AsyncState.InUpdating:
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if (_currentTask.IsCompleted)
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{
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_currentTask = null;
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_currentState = AsyncState.None;
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}
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break;
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}
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}
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public void DisposeState()
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{
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}
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public void TransitionState<State>() where State : T
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{
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throw new InvalidOperationException("动态异步状态机不支持,请使用TransitionAsync");
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}
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public void TransitionState(T state)
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{
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}
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public void Dispose()
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{
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_cancellationTokenSource.Cancel();
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_cancellationTokenSource.Dispose();
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}
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}
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}
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11
Src/Core/StateMachine/AsyncStateMachine.cs.meta
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11
Src/Core/StateMachine/AsyncStateMachine.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0c936e10927235d499efcbbf19c45f90
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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85
Src/Core/StateMachine/IStateMachine.cs
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85
Src/Core/StateMachine/IStateMachine.cs
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using System;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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namespace BITKit.StateMachine
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{
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public struct EmptyState:IState
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{
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public bool Enabled { get; set; }
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public void Initialize()
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{
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}
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public void OnStateEntry(IState old)
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{
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}
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public void OnStateUpdate(float deltaTime)
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{
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}
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public void OnStateExit(IState old, IState newState)
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{
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}
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}
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public interface IState
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{
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bool Enabled { get; set; }
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void Initialize();
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void OnStateEntry(IState old);
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void OnStateUpdate(float deltaTime);
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void OnStateExit(IState old, IState newState);
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}
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public interface IStateAsync:IState
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{
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/// <summary>
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/// 识别符,用于识别多个相同状态但不同用途的状态机
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/// </summary>
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int Identifier { get; set; }
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UniTask InitializeAsync();
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UniTask OnStateEntryAsync(IState old);
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UniTask OnStateUpdateAsync(float deltaTime);
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UniTask OnStateExitAsync(IState old, IState newState);
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}
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public interface IStateMachine<T> where T:IState
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{
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bool Enabled { get; set; }
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T CurrentState { get; set; }
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event Action<T,T> OnStateChanged;
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event Action<T> OnStateRegistered;
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event Action<T> OnStateUnRegistered;
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IDictionary<Type, T> StateDictionary { get; }
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void Initialize();
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void UpdateState(float deltaTime);
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void DisposeState();
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void TransitionState<State>() where State : T;
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void TransitionState(T state);
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void Register(T newState) => throw new NotImplementedException("未实现的接口");
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void UnRegister(T newState) => throw new NotImplementedException("未实现的接口");
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void InvokeOnStateRegistered(T state){}
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void InvokeOnStateUnRegistered(T state){}
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}
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public static class StateMachineUtils
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{
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public static void Register<T>(this IStateMachine<T> stateMachine, T newState) where T : IState
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{
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if (stateMachine.StateDictionary.ContainsKey(newState.GetType()))
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{
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throw new ArgumentException($"State {newState.GetType().Name} already registered");
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}
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stateMachine.StateDictionary.Add(newState.GetType(), newState);
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newState.Initialize();
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stateMachine.InvokeOnStateRegistered(newState);
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}
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public static void UnRegister<T>(this IStateMachine<T> stateMachine, T newState) where T : IState
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{
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if (!stateMachine.StateDictionary.ContainsKey(newState.GetType())) return;
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stateMachine.StateDictionary.Remove(newState.GetType());
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stateMachine.InvokeOnStateUnRegistered(newState);
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}
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}
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}
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11
Src/Core/StateMachine/IStateMachine.cs.meta
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11
Src/Core/StateMachine/IStateMachine.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2c15343777409d940bcf21398f800660
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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