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0e1bf20595
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@ -10,8 +10,22 @@ using UnityEngine.Pool;
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using UnityEngine.UIElements;
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namespace BITKit
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{
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[Serializable]
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public sealed class UXWaitingSingleton : IUXWaiting
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{
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private IUXWaiting Implementation => UXWaiting.Singleton;
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public IUXWaitingHandle Get()
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{
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return Implementation.Get();
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}
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public void Release(IUXWaitingHandle handle)
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{
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Implementation.Release(handle);
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}
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}
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[CustomType(typeof(IUXWaiting))]
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public class UXWaiting : MonoBehaviour,IUXWaiting
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public class UXWaiting : MonoBehaviourSingleton<UXWaiting>,IUXWaiting
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{
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public sealed class WaitingHandle : IUXWaitingHandle
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{
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@ -69,8 +83,9 @@ namespace BITKit
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_handles.Remove(handle);
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Check();
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}
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private void Awake()
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protected override void Awake()
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{
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base.Awake();
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UXUtils.Inject(this);
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_container.Clear();
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_pool = new Pool<IUXWaitingHandle>(Create,OnReset,10);
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@ -17,7 +17,7 @@ namespace BITKit
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public abstract class MonoBehaviourSingleton<T> : MonoBehaviour
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{
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public static T Singleton { get; private set; }
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protected void Awake()
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protected virtual void Awake()
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{
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if (this is T t) Singleton = t;
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}
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@ -0,0 +1,53 @@
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using System;
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using UnityEngine;
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namespace BITKit.GameEditor
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{
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/// <summary>
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/// Serializable wrapper for System.Guid.
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/// Can be implicitly converted to/from System.Guid.
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///
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/// Author: Searous
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/// </summary>
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[Serializable]
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public struct SerializableGuid : ISerializationCallbackReceiver {
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private Guid guid;
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[SerializeField] private string serializedGuid;
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public SerializableGuid(Guid guid) {
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this.guid = guid;
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serializedGuid = null;
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}
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public override bool Equals(object obj) {
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return obj is SerializableGuid guid &&
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this.guid.Equals(guid.guid);
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}
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public override int GetHashCode() {
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return -1324198676 + guid.GetHashCode();
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}
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public void OnAfterDeserialize() {
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try {
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guid = Guid.Parse(serializedGuid);
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} catch {
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guid = Guid.Empty;
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Debug.LogWarning($"Attempted to parse invalid GUID string '{serializedGuid}'. GUID will set to System.Guid.Empty");
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}
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}
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public void OnBeforeSerialize() {
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serializedGuid = guid.ToString();
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}
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public override string ToString() => guid.ToString();
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public static bool operator ==(SerializableGuid a, SerializableGuid b) => a.guid == b.guid;
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public static bool operator !=(SerializableGuid a, SerializableGuid b) => a.guid != b.guid;
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public static implicit operator SerializableGuid(Guid guid) => new SerializableGuid(guid);
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public static implicit operator Guid(SerializableGuid serializable) => serializable.guid;
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public static implicit operator SerializableGuid(string serializedGuid) => new SerializableGuid(Guid.Parse(serializedGuid));
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public static implicit operator string(SerializableGuid serializedGuid) => serializedGuid.ToString();
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b3f2176099811c34d858b911d7b4f6aa
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,59 @@
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#if UNITY_EDITOR
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace BITKit.GameEditor
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{
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/// <summary>
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/// Property drawer for SerializableGuid
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///
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/// Author: Searous
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/// </summary>
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[CustomPropertyDrawer(typeof(SerializableGuid))]
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public class SerializableGuidPropertyDrawer : PropertyDrawer {
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private float ySep = 20;
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private float buttonSize;
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
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// Start property draw
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EditorGUI.BeginProperty(position, label, property);
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// Get property
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SerializedProperty serializedGuid = property.FindPropertyRelative("serializedGuid");
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// Draw label
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position = EditorGUI.PrefixLabel(new Rect(position.x, position.y + ySep / 2, position.width, position.height), GUIUtility.GetControlID(FocusType.Passive), label);
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position.y -= ySep / 2; // Offsets position so we can draw the label for the field centered
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buttonSize = position.width / 3; // Update size of buttons to always fit perfeftly above the string representation field
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// Buttons
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if(GUI.Button(new Rect(position.xMin, position.yMin, buttonSize, ySep - 2), "New")) {
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serializedGuid.stringValue = Guid.NewGuid().ToString();
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}
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if(GUI.Button(new Rect(position.xMin + buttonSize, position.yMin, buttonSize, ySep - 2), "Copy")) {
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EditorGUIUtility.systemCopyBuffer = serializedGuid.stringValue;
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}
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if(GUI.Button(new Rect(position.xMin + buttonSize * 2, position.yMin, buttonSize, ySep - 2), "Empty"))
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{
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serializedGuid.stringValue = Guid.Empty.ToString();
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}
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// Draw fields - passs GUIContent.none to each so they are drawn without labels
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Rect pos = new Rect(position.xMin, position.yMin + ySep, position.width, ySep - 2);
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EditorGUI.PropertyField(pos, serializedGuid, GUIContent.none);
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// End property
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EditorGUI.EndProperty();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
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// Field height never changes, so ySep * 2 will always return the proper hight of the field
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return ySep * 2;
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}
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}
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}
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#endif
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5401aab2c353e7849b99fc7a79189283
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 4fcafdc7f8d41b147b350ebc3a7f7091
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -122,6 +122,7 @@ namespace BITKit.GameEditor
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ExportData(exportPath);
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BIT4Log.Log<ScriptableObjectGroupEditor<T>>($"导出成功:{exportPath}");
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}
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protected virtual void ExportData(string path)
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{
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