34 lines
968 B
C#
34 lines
968 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEditor.Callbacks;
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using UnityEngine;
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namespace BITKit
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{
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public class Helper_I18N : MonoBehaviour
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{
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[PostProcessBuild(1)]
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public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
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{
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return;
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var folder = Path.Combine(Path.GetDirectoryName(EditorApplication.applicationPath), "Data",
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"MonoBleedingEdge", "lib", "mono", "unityjit-win32");
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var list = new List<string>()
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{
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"I18N.CJK.dll", "I18N.dll", "I18N.MidEast.dll", "I18N.Other.dll", "I18N.Rare.dll", "I18N.West.dll"
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};
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foreach (var name in list)
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{
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var fileInfo = new FileInfo(Path.Combine(folder, name));
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var copyPath = Path.Combine(Path.GetDirectoryName(pathToBuiltProject),
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$"{Application.productName}_Data", "Plugins", "x86_64", name);
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fileInfo.CopyTo(copyPath);
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Debug.Log($"已复制{name}到{copyPath}");
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}
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}
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}
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}
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