2024-04-06 16:33:32 +08:00
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using System;
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2023-06-05 19:57:17 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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2023-06-29 14:57:11 +08:00
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2023-06-05 19:57:17 +08:00
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using UnityEngine.UIElements;
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2023-06-29 14:57:11 +08:00
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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2023-06-05 19:57:17 +08:00
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namespace BITKit
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{
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2024-04-06 16:33:32 +08:00
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public abstract class MonoBehaviourSingleton<T> : MonoBehaviour
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{
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public static T Singleton { get; private set; }
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2024-06-11 17:16:34 +08:00
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protected virtual void Awake()
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2024-04-06 16:33:32 +08:00
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{
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if (this is T t) Singleton = t;
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}
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2023-06-29 14:57:11 +08:00
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}
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2023-06-05 19:57:17 +08:00
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}
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