BITKit/Packages/Common~/Scripts/Utility/Behaviour.cs

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2023-06-05 19:57:17 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using Sirenix.OdinInspector;
using UnityEngine.UIElements;
namespace BITKit
{
public abstract class BITBehavior : SerializedMonoBehaviour, ICustomInspector
{
public VisualTreeAsset customTreeAsset;
public virtual void OnAwake() { }
public virtual void OnStart() { }
public virtual void OnStop() { }
public virtual void OnUpdate(float deltaTime) { }
public virtual void OnFixedUpdate(float deltaTime) { }
public virtual void OnLateUpdate(float deltaTime) { }
public virtual void OnDestroyComponent() { }
public virtual void SetActive(bool active) { }
public virtual Transform GetTransform() => transform;
public void Toggle()
{
enabled = !enabled;
}
public virtual string GetName()
{
return gameObject.name;
}
public virtual object GetDiagnostics()
{
throw new System.NotImplementedException();
}
public VisualElement GetVisualElement()
{
return customTreeAsset ? customTreeAsset.CloneTree() : null;
}
}
}