18 lines
481 B
C#
18 lines
481 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit
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{
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public interface IPhysicsInfo
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{
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Rigidbody GetRigidbody();
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Collider GetCollider();
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}
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public class PhysicsInfo : MonoBehaviour, IPhysicsInfo
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{
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[SerializeField] Rigidbody mRigidbody;
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[SerializeField] Collider mCollider;
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public Rigidbody GetRigidbody() => mRigidbody;
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public Collider GetCollider() => mCollider;
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}
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}
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