BITKit/Packages/Runtime~/Unity/Common/Scripts/Sensor/TriggerSensor.cs

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2023-06-29 14:57:11 +08:00
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.Events;
namespace BITKit.Sensors
{
public class TriggerSensor : MonoBehaviour, ISensor
{
[Header(Constant.Header.Settings)] [SerializeField]
private List<GameObject> ignores = new();
[Header(Constant.Header.Events)] public UnityEvent<Collider> onDetected = new();
public UnityEvent<Collider> onLost = new();
[Header(Constant.Header.InternalVariables)]
// ReSharper disable once FieldCanBeMadeReadOnly.Local
private List<Collider> detected = new();
private void OnTriggerEnter(Collider _collider)
{
if (_collider.gameObject.isStatic) return;
if (IsValid(_collider) is false) return;
if (detected.Contains(_collider)) return;
detected.Add(_collider);
onDetected.Invoke(_collider);
}
private void OnTriggerExit(Collider _collider)
{
if (_collider.gameObject.isStatic) return;
if (IsValid(_collider) is false) return;
if (!detected.Remove(_collider)) return;
onLost.Invoke(_collider);
}
private void OnCollisionEnter(Collision collision)
{
var _collider = collision.collider;
if (!IsValid(_collider)) return;
detected.Add(_collider);
onDetected.Invoke(_collider);
}
private void OnCollisionStay(Collision collision)
{
var _collider = collision.collider;
if (detected.TryRemove(_collider))
{
onLost.Invoke(_collider);
}
}
public IEnumerable<Transform> Get() => detected.Select(x => x.transform).ToArray();
public bool IsValid(Collider _collider) => ignores.Contains(_collider.gameObject) is false;
public float GetDistance()
{
throw new System.NotImplementedException();
}
public UniTask Execute()
{
throw new System.NotImplementedException();
}
}
}