BITKit/Src/UnityPluginsSupport/NodeCanvas/Data/DataCommand.cs

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2024-03-31 23:31:00 +08:00
using System.Collections;
using System.Collections.Generic;
using NodeCanvas.Framework;
using UnityEngine;
namespace BITKit.NodeCanvas
{
public sealed class CheckEnvironmentVariable:ActionTask
{
public BBParameter<string> key;
protected override void OnUpdate()
{
if (Data.Get<bool>(key.value))
{
EndAction(true);
}
}
}
public sealed class WaitUntilEnvironmentVariable:ConditionTask
{
public BBParameter<string> key;
protected override bool OnCheck()
{
return Data.Get<bool>(key.value);
}
}
}