BITKit/Src/Unity/Scripts/Components/AutoFixSkinnedMeshRenderer.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class AutoFixSkinnedMeshRenderer : MonoBehaviour
{
private void Start()
{
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foreach (var x in GetComponentsInChildren<Renderer>(true))
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{
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if (x is SkinnedMeshRenderer skinnedMeshRenderer)
{
skinnedMeshRenderer.updateWhenOffscreen = true;
}
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x.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
}
}
}
}