BITKit/Packages/Runtime~/Unity/Scripts/WorldChunk/WorldChunkManager.cs

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2023-06-05 19:57:17 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
namespace BITKit.WorldChunk
{
public class WorldChunkManager : MonoBehaviour
{
public Vector2Int playerSize;
Rect playerRect;
void FixedUpdate()
{
var cameraPos = Camera.main.transform.position;
Vector2 position = new()
{
x = cameraPos.x - playerSize.x / 2,
y = cameraPos.z - playerSize.y / 2,
};
playerRect = new(position, playerSize);
OnUpdate();
//ThreadHelper.Add(OnUpdate);
}
void OnUpdate()
{
WorldChunk.chunks.ForEach(x =>
{
var isOverlay = playerRect.Overlaps(x.GetRect());
x.SetActive(isOverlay);
});
}
}
}