39 lines
866 B
C#
39 lines
866 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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namespace BITKit.WorldChunk
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{
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public class ObjectChunk : WorldChunk
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{
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public Vector2 size;
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public Renderer[] renderers;
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Vector2 posCenter
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{
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get
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{
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var pos = transform.position;
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return new()
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{
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x = pos.x,
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y = pos.z,
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};
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}
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}
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public override Rect GetRect()
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{
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return new()
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{
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position = posCenter,
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size = size,
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};
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}
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public override void SetActive(bool active)
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{
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renderers.ForEach(x =>
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{
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x.enabled = active;
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});
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}
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}
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}
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