BITKit/Packages/Runtime~/Unity/Scripts/UX/Quest/UXQuest.cs

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2023-06-05 19:57:17 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BITKit;
using BITKit.SubSystems.Quest;
using UnityEngine.UIElements;
using System.Threading.Tasks;
namespace BITKit.UX
{
public class UXQuest : UXElement<VisualElement>
{
[Header(Constant.Header.Settings)]
public bool clearAfterCompleted;
[Header(Constant.Header.Reference)]
[SerializeReference, SubclassSelector] public References completeClassName;
[Header(Constant.Header.Prefabs)]
public VisualTreeAsset visualTreeAsset;
[Header(Constant.Header.InternalVariables)]
public Dictionary<string, UXContainer> dictionary = new();
public override void OnStart()
{
base.OnStart();
QuestSystem.OnQuestCreated += OnQuestCreated;
QuestSystem.OnQuestCompleted += OnQuestCompleted;
QuestSystem.OnQuestCanceled += OnQuestCancened;
visualElement.Clear();
}
void OnDestroy()
{
QuestSystem.OnQuestCreated -= OnQuestCreated;
QuestSystem.OnQuestCompleted -= OnQuestCompleted;
QuestSystem.OnQuestCanceled -= OnQuestCancened;
}
void OnQuestCreated(QuestSystem.Info quest)
{
BIT4Log.Log<UXQuest>($"已创建任务:{quest.name}");
if (dictionary.TryGetValue(quest.name, out var container))
{
container.visualElement.RemoveFromClassList(completeClassName);
}
else
{
container = new(visualTreeAsset.CloneTree());
dictionary.Add(quest.name, container);
}
container.titleLabel.text = quest.name;
container.descriptionLabel.text = quest.description;
visualElement.Add(container);
}
void OnQuestCancened(QuestSystem.Info quest)
{
BIT4Log.Log<UXQuest>($"已取消任务:{quest.name}");
if (dictionary.TryGetValue(quest.name, out var container))
{
visualElement.Remove(container);
dictionary.Remove(quest.name);
}
}
async void OnQuestCompleted(QuestSystem.Info quest)
{
BIT4Log.Log<UXQuest>($"已完成任务:{quest.name}");
if (dictionary.TryGetValue(quest.name, out var container))
{
container.visualElement.AddToClassList(completeClassName);
container.titleLabel.text = $"已完成:{quest.name}";
container.visualElement.tabIndex = 256;
if (clearAfterCompleted)
{
dictionary.Remove(quest.name);
try
{
await Task.Delay(8096, cancellationToken);
}
catch (System.OperationCanceledException) { }
catch (System.Exception)
{
visualElement.Remove(container);
throw;
}
}
}
}
}
}