44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEditor.UIElements;
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#endif
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namespace BITKit
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{
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[System.Serializable]
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public class ReferenceSO : ScriptableObject
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{
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[TextArea]
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public string value;
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}
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[System.Serializable]
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public record ReferenceScriptableObject : References
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{
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public ReferenceSO so;
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public override string Get() => so.value.IsNullOrEmpty() ? so.name : so.value;
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}
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#if UNITY_EDITOR
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[CustomPropertyDrawer(typeof(ReferenceScriptableObject))]
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public class ReferenceScriptableObjectDrawer : BITProperty
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{
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public override VisualElement CreatePropertyGUI(SerializedProperty property)
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{
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VisualElement root = new();
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root.Add(base.CreatePropertyGUI(property));
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Button button = new();
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root.Add(button);
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return root;
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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base.OnGUI(position, property, label);
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EditorGUI.PropertyField(position, property);
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EditorGUI.LinkButton(position, "New Button");
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}
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}
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#endif
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}
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