BITKit/Packages/Runtime~/Unity/Scripts/Physics/PhysicsInfo.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public interface IPhysicsInfo
{
Rigidbody GetRigidbody();
Collider GetCollider();
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float AddForceMultiple { get; }
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}
public class PhysicsInfo : MonoBehaviour, IPhysicsInfo
{
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[SerializeField] private Rigidbody mRigidbody;
[SerializeField] private Collider mCollider;
[SerializeField] private float addForcemultiple;
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public Rigidbody GetRigidbody() => mRigidbody;
public Collider GetCollider() => mCollider;
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public float AddForceMultiple => addForcemultiple;
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}
}