BITKit/Packages/Runtime~/Unity/Scripts/Physics/IPhysicsImpact.cs

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2023-06-05 19:57:17 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public interface IPhysicsImpact
{
void AddImpact(Vector3 force);
}
}