BITKit/Packages/Runtime~/Unity/Scripts/Entity/Components/Slots/SlotComponent.cs

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2023-08-11 23:57:37 +08:00
using System.Collections;
using System.Collections.Generic;
using AYellowpaper.SerializedCollections;
using UnityEngine;
namespace BITKit.Entities
{
public class SlotComponent : EntityComponent
{
public SerializedDictionary<string,Transform> slots;
}
}