BITKit/Packages/Runtime~/Unity/Scripts/Data/SetData.cs

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2023-06-05 19:57:17 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class SetData : Provider<string>
{
[SerializeReference,SubclassSelector]public References key;
public override string Get()
{
throw new System.NotImplementedException();
}
public override void Set(string t)
{
Data.Set(key, t);
}
}
}