BITKit/Packages/Runtime~/Unity/Scripts/Components/SetRotation.cs

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2023-06-05 19:57:17 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class SetRotation : Provider
{
public Transform root;
public bool isLocal;
public Vector3 weight;
public Vector3 defaultEulur;
void Awake()
{
defaultEulur = isLocal ? transform.localEulerAngles : transform.eulerAngles;
}
public override void Set<T>(T obj)
{
switch (obj)
{
case float _float:
_SetRotation(Quaternion.Euler(defaultEulur + weight * _float));
break;
case Vector3 _vector3:
_SetRotation(Quaternion.Euler(_vector3));
break;
case Quaternion quaternion:
_SetRotation(quaternion);
break;
}
}
void _SetRotation(Quaternion eulur)
{
if (root)
{
if (isLocal)
{
root.localRotation = eulur;
}
else
{
root.rotation = eulur;
}
}
}
}
}