BITKit/Packages/Runtime~/Unity/Scripts/Components/ExcuteOnBehaviour.cs

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2023-06-05 19:57:17 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace BITKit
{
public class ExcuteOnBehaviour : MonoBehaviour
{
public UnityEvent onAwake = new();
public UnityEvent onStart = new();
public UnityEvent onDestroy = new();
void Awake()
{
onAwake.Invoke();
}
void Start()
{
onStart.Invoke();
}
void OnDestroy()
{
onDestroy.Invoke();
}
}
}