27 lines
779 B
C#
27 lines
779 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Cysharp.Threading.Tasks;
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using System.Threading;
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namespace BITKit
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{
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public class SetAnimatorParameters : Provider<float>
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{
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public Animator animator;
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[SubclassSelector, SerializeReference] public References floatName;
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CancellationToken cancellationToken;
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void Start()
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{
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cancellationToken = gameObject.GetCancellationTokenOnDestroy();
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}
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public override float Get()
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{
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return animator.GetFloat(floatName);
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}
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public override async void Set(float t)
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{
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await UniTask.SwitchToMainThread(cancellationToken);
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animator?.SetFloat(floatName, t);
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}
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}
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}
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