27 lines
839 B
C#
27 lines
839 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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namespace BITKit
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{
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[CustomPropertyDrawer(typeof(Provider))]
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public class ProviderInspector : PropertyDrawer
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{
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public override VisualElement CreatePropertyGUI(SerializedProperty property)
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{
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VisualElement root = new();
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ObjectField objectField = new(property.displayName);
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objectField.BindProperty(property);
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objectField.objectType=typeof(IProvider);
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root.Add(objectField);
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return root;
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.ObjectField(position, property, label);
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}
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}
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}
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