BITKit/Packages/Runtime~/Unity/Common/Scripts/WorldChunk/TerrainChunk.cs

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2023-06-05 19:57:17 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.WorldChunk
{
public class TerrainChunk : WorldChunk
{
public Terrain terrain;
public override Rect GetRect()
{
Vector3 size = terrain.terrainData.size;
return new(transform.position, size);
}
public override void SetActive(bool active)
{
terrain.enabled = active;
}
}
}