20 lines
470 B
C#
20 lines
470 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit.WorldChunk
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{
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public class TerrainChunk : WorldChunk
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{
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public Terrain terrain;
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public override Rect GetRect()
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{
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Vector3 size = terrain.terrainData.size;
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return new(transform.position, size);
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}
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public override void SetActive(bool active)
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{
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terrain.enabled = active;
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}
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}
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}
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