27 lines
742 B
C#
27 lines
742 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit
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{
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public class DeltaTimer
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{
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public static implicit operator int(DeltaTimer timer)
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{
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return ((int)(1f / timer.deltaTime));
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}
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public static implicit operator string(DeltaTimer timer)
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{
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return ((int)timer).ToString();
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}
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float deltaTime = 0.0f;
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// Update is called once per frame
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public void Update(float unscaleDeltaTime = -1)
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{
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if (unscaleDeltaTime is -1)
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{
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unscaleDeltaTime = Time.unscaledDeltaTime;
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}
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deltaTime += (unscaleDeltaTime - deltaTime) * 0.1f;
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}
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}
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}
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