BITKit/Packages/Runtime~/Unity/Common/Scripts/Storage/PersistentStorage.cs

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2023-06-05 19:57:17 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
namespace BITKit.IO
{
[System.Serializable]
public class PersistentStorage : LocalStorageProvider
{
string dataPath => Utility.Path.persistentDataPath;
protected override string GetAdress(string path)
{
return Path.Combine(dataPath, path);
}
}
}