17 lines
338 B
C#
17 lines
338 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit
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{
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public class MultiplexInput : Multiplex
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{
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public Provider output;
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public override void Set<T>(T obj)
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{
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if (active)
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{
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output.Set<T>(obj);
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}
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}
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}
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}
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