BITKit/Packages/Runtime~/Unity/Common/Scripts/NameProvider/GetNameFromList.cs

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2023-06-29 14:57:11 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
[System.Serializable]
public struct GetNameFromList : INameProvider
{
[SerializeField] private string[] names;
public string GetName(object obj, params object[] extensions)
{
return names.Random();
}
}
}