BITKit/Packages/Runtime~/Unity/Common/Scripts/Config/AutoExecFromPersistentData.cs

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2023-06-05 19:57:17 +08:00
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace BITKit
{
public class AutoExecFromPersistentData : Exec
{
public override FileInfo[] GetFiles()
{
var path = Utility.Path.persistentDataPath;
BIT4Log.Log<AutoExec>($"正在从{path}搜索配置文件");
return new DirectoryInfo(path).GetFiles();
}
}
}