19 lines
450 B
C#
19 lines
450 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Sirenix.OdinInspector;
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namespace BITKit
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{
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public class BITKitSO : ScriptableObject, IAssetsRegister
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{
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public virtual void RegisterAssets() { }
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}
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}
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namespace BITKit.SubSystems.Assets
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{
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public class AssetsProfile : ScriptableObject
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{
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[DisplayAsString] public string createTime;
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public List<BITKitSO> assets = new();
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}
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}
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