37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using BITKit;
|
||
|
using UnityEngine.Events;
|
||
|
using UnityEngine.UIElements;
|
||
|
namespace BITKit
|
||
|
{
|
||
|
public class WorldToScreenPoint : MonoBehaviour
|
||
|
{
|
||
|
[Header(Constant.Header.Settings)]
|
||
|
[SerializeField] Transform root;
|
||
|
[SerializeField] Vector3 offset;
|
||
|
[SerializeField] float activeDistance;
|
||
|
[Header(Constant.Header.Events)]
|
||
|
[SerializeField] private UnityEvent<bool> setHeaderEnabled;
|
||
|
[SerializeField] private UnityEvent<Vector3> setHeaderPosition;
|
||
|
Transform cameraTrans;
|
||
|
void Start()
|
||
|
{
|
||
|
if (Camera.main != null) cameraTrans = Camera.main.transform;
|
||
|
}
|
||
|
void Update()
|
||
|
{
|
||
|
var position = root.position + root.rotation * offset;
|
||
|
|
||
|
setHeaderPosition.Invoke(position);
|
||
|
|
||
|
if (activeDistance is not (0 or -1))
|
||
|
{
|
||
|
var distance = Vector3.Distance(position, cameraTrans.position);
|
||
|
var _enabled = distance < activeDistance;
|
||
|
setHeaderEnabled.Invoke(_enabled);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|