BITKit/Packages/Runtime/Components/SetColor.cs

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2023-06-05 19:57:17 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class SetColor : Provider<Color>
{
public MeshRenderer meshRenderer;
public override Color Get()
{
return meshRenderer.sharedMaterial.color;
}
public override void Set(Color t)
{
meshRenderer.sharedMaterial.color = t; ;
}
}
}