BITKit/Packages/Runtime~/Unity/Extensions/NodeCanvas/CancelQuest.cs

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2023-06-05 19:57:17 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NodeCanvas.Tasks;
using NodeCanvas.Framework;
using BITKit.SubSystems;
using BITKit.SubSystems.Quest;
namespace BITKit
{
public class CancelQuest : ActionTask
{
public BBParameter<QuestSystem.Info> input;
protected override void OnExecute()
{
if (input.isNoneOrNull is false)
QuestSystem.Cancel(input.value);
EndAction();
}
}
}