21 lines
536 B
C#
21 lines
536 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using YooAsset;
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namespace BITKit
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{
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public class YooAssetVersionEvent : MonoBehaviour
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{
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[SerializeReference, SubclassSelector] private IReference packageName;
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[SerializeField] private UnityEvent<string> output;
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private void Start()
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{
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var package = YooAssets.GetPackage(packageName.Value);
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output?.Invoke(package.GetPackageVersion());
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}
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}
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}
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