23 lines
752 B
C#
23 lines
752 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using Cinemachine;
|
||
|
namespace BITKit
|
||
|
{
|
||
|
public class CinemachineHelper : MonoBehaviour
|
||
|
{
|
||
|
[SerializeReference, SubclassSelector] public References ads;
|
||
|
public CinemachineBrain brain;
|
||
|
void FixedUpdate()
|
||
|
{
|
||
|
var playerConfig = Data.Get<PlayerConfig>();
|
||
|
var currentActive = brain.ActiveVirtualCamera as CinemachineVirtualCamera;
|
||
|
if (currentActive is not null && playerConfig is not null)
|
||
|
{
|
||
|
var currentFov = currentActive.m_Lens.FieldOfView;
|
||
|
var ads = currentFov / playerConfig.fov;
|
||
|
Data.Set<float>(this.ads, ads);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|