BITKit/Packages/Runtime~/Unity/Common/Scripts/Physics/PhysicsHelper.cs

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2023-06-05 19:57:17 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cysharp.Threading.Tasks;
namespace BITKit
{
public static class PhysicsHelper
{
public static async void AddForceAtPositionAsync(this Rigidbody rigidbody, Vector3 force, Vector3 position)
{
await UniTask.DelayFrame(8);
if (rigidbody is not null)
rigidbody.AddForceAtPosition(force, position);
}
}
}