BITKit/Packages/Runtime~/Unity/Common/Scripts/ObjectMaterial/ObjectMaterialScriptableObj...

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2023-06-05 19:57:17 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RotaryHeart.Lib.SerializableDictionary;
namespace BITKit.ObjectMaterial
{
[System.Serializable]
public struct ObjectMaterialInfo
{
public AudioSO[] clips;
public Transform[] prefabs;
public AudioSO GetAudioSO() => clips.Random();
public Transform GetPrefab() => prefabs.Random();
}
public interface IObjectMaterial
{
ObjectMaterialInfo GetObjectMaterial(string action = "None", Vector3 pos = default);
}
public class ObjectMaterialScriptableObject : BITKitSO
{
[Header(Constant.Header.Settings)]
public new string name;
[Header(Constant.Header.Prefabs)]
public SerializableDictionaryBase<string, ObjectMaterialInfo> dictionary = new();
public override void RegisterAssets()
{
Data.Set<ObjectMaterialScriptableObject>(name, this);
dictionary.Values.ForEach(x =>
{
x.clips.ForEach(x =>
{
Data.Set<AudioSO>(x.name, x);
});
x.prefabs.ForEach(x=>
{
Data.Set<Transform>(x.name,x);
});
});
}
public ObjectMaterialInfo Get(string name)=>dictionary[name];
}
}