BITKit/Packages/Runtime~/Unity/Common/Scripts/BITFramework.cs

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2023-06-29 14:57:11 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace BITKit
{
public class BITFramework : MonoBehaviour
{
[RuntimeInitializeOnLoadMethod]
private static void Reload()
{
var instance = Instantiate(Addressables.LoadAssetAsync<GameObject>("Services/Framework").WaitForCompletion());
GameObject.DontDestroyOnLoad(instance);
}
}
}