BITKit/Src/UnityPluginsSupport/TranslucentImage/TranslucentService.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using LeTai.Asset.TranslucentImage;
using UnityEngine;
namespace BITKit.UX
{
public class TranslucentService : MonoBehaviour
{
public static RenderTexture BlurredScreen;
[SerializeField] private TranslucentImageSource source;
[SerializeField] private RenderTexture blurredScreen;
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private void LateUpdate()
{
source.Request();
BlurredScreen = blurredScreen = source.BlurredScreen;
}
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}
}