2023-11-30 00:25:43 +08:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit
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{
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public class AutoFixSkinnedMeshRenderer : MonoBehaviour
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{
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private void Start()
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{
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2024-03-31 23:31:00 +08:00
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foreach (var x in GetComponentsInChildren<Renderer>(true))
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2023-11-30 00:25:43 +08:00
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{
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2024-03-31 23:31:00 +08:00
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if (x is SkinnedMeshRenderer skinnedMeshRenderer)
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{
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skinnedMeshRenderer.updateWhenOffscreen = true;
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}
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2023-11-30 00:25:43 +08:00
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x.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
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}
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}
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}
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}
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